In attendance: Light, Raiden, Reschard Tam, Shen One-Eyed, Zigfried von Schattenwerk
After emerging from the Far Realm, Shen slips into the city of Sigil for some time to clear his head. In the streets of the city, the elf is confronted by a crazy hobo named Vocar who claims he previously had the Eye of Vecna. Shen questions him how he could be freed from it (in exchange for some drinks), and Vocar says he’ll explain but that he should bring some friends.
Shen finds the others at their current residence in a house of ill-repute, who agree to come along since it also fits their needs to have the Eye be in their possession. The group meets again with Vocar, as well as a Shardmind named Gemini. Vocar was freed from the Eye by having it purified in the light of the Sun of Suns, the first star from which all light came. Vocar’s friend helped him get access to the Sun in the planar domain called Hestavar (the Bright City). However, in recent years since, Pelor has hidden away the Sun from petitioners and so accessing it is not so easy.
Gemini is a gem dealer who travels often to Hestavar for business. He proposes that he finance an operation to Hestavar, so the party can find and get in to see the Sun of Suns. While the Eye of Vecna is driven out, someone else can cleanse a group of gems for him (in order to create star sapphires.)
Gemini uses a portal from Sigil to Hestavar to bring the party along, and introduces them to Hestavar, the domain of the deities Pelor, Ioun, and Erathis. The next few days would see the big Festival of the Sun, where petitioners from the domain and all over would come to give their tributes to the gods. Many of the locals participate in something called “The Game of Making” where each tries to invent something completely new and interesting to add to the understanding in the name of the Gods. This is everything from inventions to poetry to philosophy.
Gemini proposes that the party use the excuse of the Festival to find the Sun. They decide to come up with their own tribute to be able to help in the search, since the tributes will likely go to the same place where the Sun is stored.
Reschard finds one of the grand temples of Pelor, and speaks with one of the high priests about his misgivings about going against Pelor’s word. The priest tells him the proverb that the only places that can be brought light are those in the shadows. Afterward, he returns to the base of operations to compose some tales of the party… which doesn’t go particularly well.
Zigfriend and Light work on a tracking ritual so they can find out where the offering is going once released. Raiden builds a nice box for the offering. Shen wanders out into the streets, and finds a blind prophet former priestess of Ioun named Shamara, who tells Shen his fortune. He spots that her scrying crystal is of similar type to the Ioun Stones used to keep surveillance in Hestavar. Shen gathers the party, and they return to the priestess, convincing her that her crystal would make a strong offering to the gods. She agrees.
In the evening, Light explores a bit, but returns empty-handed. In the Inn where they are staying, he bumps into a drunk Githyanki petty thief who ended up in Hestavar by accident.
In the morning, Zigfriend and Light work on tweaking the scrying crystal to prevent the other crystal from seeing them. Raiden runs out for some supplies to finish his box, and encounters a panicked inventor. The inventor was working on offerings for the Game of Making, but ended up constructing an energy-dampening device by accident. Through some clever negotiations, Raiden manages to trade some of Reschard’s “Oil of Pure Faith” for the device and a Scroll of Grand Total.
Reschard and Shen visit the Architect of Erathis, a Dragonborn named Grywyn, who designed most of the buildings in Hestavar. Through some careful questioning, they manage to gain some information about the vault and its defenses. Shen’s first attempt to lift the plans to the vault is thwarted by an ill-timed slip. Reschard does his best to distract Grywyn, who angrily throws them out. While exiting, Shen slips a page into his cloak.
In the evening, Mielka, Gurias, Glandrin, Bael, and Darian arrives in the evening. Gemini supplies all 10 plus himself as the 11th with fine enough clothes to attend the ceremony festival. Mielka casts a Consult Oracle ritual to answer some lingering questions. The Oracle gives a password in Supernal for Bael to speak to pass one of the doors, and tells them where they can find an ally to help get in to the vault itself.
Light visits this ally in the waning hours before the Festival begins. A professor at the University Chapel provides a sigil sequence for the vault in exchange for a simple report back on what is in the room with the Sun of Suns. Light agrees to these terms.
The Festival arrives, with a grand ball taking place while tributes are given. The 11 approach to put the plan into action. The tribute is given to the priests there, which is taken away by angels. The tracking ritual tells them where the goods are being teleported from: a backroom in the hall, guarded by two Paladins. One Paladin is distract by the antics of the Githyanki thief, while Glandrin starts a fight to distract the other one. The party slips in, and encounters a group of guardian angels, which they take down within a matter of seconds, aided by the Psionic mindlink of Zigfried.
The teleportation circle activates, leading the party down heavily guarded corridors. A few well timed deceptions divert the angelic patrols as the repurposed Ioun crystal blocks surveillance. Bael uses the Supernal password to deactivate a door, and Darian uses his lockpick skills to open a massive golden door. The party descends down a pit using grappling hooks and rope, with Shen slipping when scurrying away from some guards. Light uses his teleportation powers to help lessen the fall, before realizing that he saved the man he so recently was filled with the desire to kill.
More patrols are evaded before arriving at the end of a hall, where Ioun stones project beams of light in moving, criss-crossing patterns. Shen pulls off an incredible display of acrobatics to disable the grid, while Zigfried uses his repurposed stone to protect him.
The last barrier before the vault is a heavily warded room, which the party uses the energy-dampening device to help against, which then starts to overheat. The party manages to open the heavy stone door just before the device explodes.
The inner vault reveals two suns radiating intense light, with a strange piece of crystal positioned between them. The Eye of Vecna begins to burn and leak shadow-stuff, until it has had enough and tears itself out of Shen’s skull and attacks. The party works to subdue the Eye, pushing it towards the suns when possible. Eventually, the last of the shadow power leaves the Eye, where it drops to the ground inert. Shen loses the last of his shadow powers, and it takes all his strength to stay conscious to escape the vault with the massive wound he suffered.
The 11 leave the Festival, successful in their mission. Light returns to the professor to tell him of the crystal, and asks what it is. The professor says that it might be a piece of the Living Gate, which contained the Far Realm until it was shattered in prehistoric eras. Pelor is hiding this piece for an unknown reason.
The party returns to Sigil, where Shen casts off all the remnants of his adventuring gear. He thanks the party for freeing him from his curse, and tells Reschard to be careful with the Eye, even if it does seem inert. Shen bids everyone a goodbye, planning to stay and explore the city of Sigil, a place he could easily call home.
- Scroll of Grand Total
- Crystal containing Pure Light
- Ioun Orb +5
- Gems totaling 10 Astral Diamonds worth, spendable in Sigil.