Might of the Inquisition

A Vector to Martyrdom
Adventure 26

In attendance: Light, Glandrin Sunbeam, Gurias Stormborn, Mielka Dawnhammer, Nohrik

 

Rewards:

  • 2850 xp 
  • Glandrin, Gurias, and Light gain "Nohrik's Blessing"
    • Level 14
    • Nohrik's Blessing
    • The spirit of a fallen comrade watches over you, and grants you a bit of luck.
    • Weapon: Legendary Boon
    • Power (Daily): Free Action. The next saving throw you make this turn is with a +5 bonus.
    • Created with DungeonMastering.com's DM Tools
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King of the Trollhaunt Warrens
Adventure 25

In attendance: Mielka Dawnhammer, Raiden, Bael Corvus, and Zigfried von Schattenwerk

Leaving on the SS Cloudreaver from Olyesse Island, the party decides to stop off in the Beastlands to take care of a tip they received from Nebbish tr’Louq of a "Troll King" who was blocking passage to the Feywild.

They arrived in the city of Moonstair and spoke with the mayor Kelana Dhoram, who has been having troubles with the Troll King and his band of trolls attacking the city, some of whom have been immune to fire and acid. With the help of Bax, the party puts together a strategem to lure the Troll King out.

Raiden trains the rag-tag militia there in the arts of swordplay, where Bael draws upon his many lifetimes of experience to recognize the hidden talent of some of the recruits and pushes them to be sergants. Mielka tries to lend her Healing Sash to some of the combat medics, but they aren't skilled enough to use it and they take some tips on healing instead.

The next morning, they set out with the guide Litharian and trek around the Trollhaunt. Unfortunately, the party did not take adequate time to rest between previous adventures and just barely manage to stumble across a group of trolls, exhausted from the traveling. The Avenger gets the drop on one, and uses the Battle Standard of the Fiery Legion to tear into the troll with a critical, flame-wreathed strike. The other troll runs in horror, and the party pursues it for a ways before the scout tracks it down.

The scout goes back and forth a few times and eventually tells the party that the trolls are on the move, and directs them to the Warrens. Litharian returns to warn Moonstair, and the PCs press on. 

The Trollhaunt Warrens are a disgusting lair of dozens of trolls, filled with filth and the leftovers of their horrific practices. Raiden stops briefly to seek out a hidden magic treasure, and everyone moves on before the trolls return.

A cavern filled with strange glowing fungi and dangling cages of bones is the next stop, where an old woman tends to mushrooms. Bael approaches, expecting a trap but unsure of what will happen. The exchange seems reasonable enough until he invokes the name of the Raven Queen, sending the old woman into a fury and revealing that she is actually a terrible Hag from the Feywild. Several strange multiarmed creatures emerge from the fungal rocks, and the bones in the cages coalesce into vaguely humanoid shapes to attack.

Cutting them down and taking a few bruisings in the process from briars and rolling bones, the party moves through another door to try to sneak up on a lone Cyclops standing before a diamond throne. The single eye is watchful, however, and spots them almost immediately. The Fey giant uses the chair to summon back Skalmad the Troll King, the terrible Troll King and another troll ally.

The Troll King leaps into the fray and uses his strange, magic eyes to project spells upon the party while hacking at them with his great axe. After trying to use fire against the Troll, the Swordmage and Psion pick up that the throne is somehow protecting them. Zigfried uses his mental powers to command the lesser troll to attack his king, and uses the confusion to sneak back to the throne to deactivate it.

The Psion and Swordmage make their way to the throne and combine their knowledge to figure out how to activate the four triggers needed to control it. Mielka helps Bael hold the line by providing her healing when needed and summoning the Divine Beer Stein of Moradin to whack the Troll King and distract him from the other's attacks.

The Troll King falls in battle, wreathed in flames, and the throne is deciphered, turning off the protections.. but also teleporting Raiden and Zigfried to the Feywild itself. They quickly find their way back and help finish the battle, ignoring the pleas of the lesser Troll to let him live in exchange for treasure.

After resting and recovering the rest of the treasure from the troll's lair, the party moves into the Feywild, if nothing else out of curiosity. The shining city of Arborea, floating on a bed of Etherium off of emerald hills above a pure blue ocean, invites them into their gleaming white towers. The arrval of outsiders from the mortal world causes an immediate stir, and they are taken to see Lady Shandria. The Eladrin noblewoman is informed about the opening of the passage between two worlds, the falling of Istarmani, and the attempts by Gurias to redeem himself. She asks that "the Stormborn" return. 

While still in town, the party visits Aramath Teldorm, an Eladrin scholar. He says that he has been researching Etherium, and can cleanse it if given a sample of the material without the taint by replicating it. He says untainted Etherium will also power Istarya's Traveling Machine for a trip back in time. Bael asks about the Chained God, but instead of the scholar answering, Raiden informs him that the Chained God is known to the Genasi and other residents of the Elemental Chaos as the creator of the Abyss, sealed away by the other gods and creating corruption around him.

Before departing the city, Raiden trains at the Bladesinger school of Swordmages, and Mielka visits the temple of Melora.

    • Level 13
    • Bladesinger Style Training
    • The Bladesinger school of Eladrin Swordmages teaches that music and battle are one, just as blade and magic are one.
    • Lvl 14 N/A 0 gp
    • Weapon: Grandmaster Training
    • Property: Power (Daily): Free Action. Trigger: You hit an enemy with a thunder power using a blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.
    • Created with DungeonMastering.com's DM Tools

Rewards

  • XP: 2845
  • 2200 gp
  • Enough residuum to create a 14th level item (claimed by Raiden)
  • Torc of Fortune +3 (claimed by Mielka)
  • A Memory Potion, given to Bael, for an occasion when he most needs to remember.
  • The Divine Boon of Melora, given to Mielka, for when she needs the power of the storm to bring her to safety.
  • Bladesinger School Grandmaster Training, given to Raiden to continue his pursuit of perfection.
 
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Here Lies Olyesse Hran
Adventure 24

Prologue

Darian, Bael, Gurias, and Raiden enter the traveling machine, only to have it seal itself and begin to fade out before the others’ eyes. The machine for some reason leaves Gurias behind, but whisks away with the other three. The Avenger, Rogue, and Swordmage cautiously explore the machine that is bigger on the inside than the outside, attempting to quickly find a way to stop the machine from activating. They discover an otherworldly figure hiding within the machine named Jeq who explains that he stowed away on the machine a long time ago and used his abilities to hide from the crazed artificer who was trying to use it. But the machine had fired itself up: Jeq was trying to stop it, but it seemed to have a mind of its own. Then, the machine arrived at its destination, and the central core lit up, spewing multicolored sparks throughout the chamber. Then, the entire thing powered down. The four travelers peaked outside, and found themselves just outside of Portalis… and the traveling machine seems inert for the time being. Jeq suggests that its power core needs to be replaced… and it was powered by Etherium. Elsewhere, the rest attended the Hassberg Auction and obtained a copy of a first edition manuscript of Olyesee’s Journey. An eager Dwarven scholar, Alosius Fumblebeard, translates the manuscript and he believes that the last resting place of the Axe of the Dwarvish Lords is located in the ocean to the north of Einland. The PCs re-establish contact with their base at the Chamber of Eyes and with each other, deciding that it might be time to have concurrent investigations running in order to cover more ground. Everyone regroups, and discusses what their next step should be…

Recap

Getting the assistance of the Dwarven pirates, the party is taken to Olyesse Island, where they fight a purple worm and journey through the Dwarven hero’s tomb.

Rewards

  • XP: 2500 each
  • 4 gems totaling 4400gp
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The Hassberg Auction
Adventure 23

Recap

The Auction

  • Figurine of Wondrous Power: Golden Lion sold to Sir Hans Ziegfried
  • Timeless Locket sold to Sir Hans Ziegfried
  • Cerulean Eye sold to House Azaer
  • Airship Prototype sold to House Azaer
  • Closed Hand of Glory sold to Shen One-Eye
  • Djinni Lamp sold to Nightfist Mercenary Company
  • Deck of Many Things sold to Nebbish tr’Louq
  • [[BH-005]] unsold, later escaped
  • Olyesee’s Journey Manuscript sold to the party
  • Adamantine Broadsword sold to Sir Hans Ziegfried

Rewards

  • XP: 2080 XP
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Unfinished Business
Adventure 22

In Attendance: Gurias Stormborn, Mielka Dawnhammer, Light, Reschard Tam, Bael Corvus, Glandrin Sunbeam, Darian Shadowheart, Raiden

  • After much debate, the party returned to finish off the purple dragon from last adventure, who was joined this time by two “Elemental Eyes.” Its lair was trapped to collapse upon its death, which several members of the party risked death to recover some of its (waterlogged) horde. During this fight, they are joined by the traveling swordsman Raiden.
  • After a brief stop in the Halfling fishing village with no name, the party headed off to the Kingdom of Dusk. They met with Lord McNuggety, who treated them to a marvelous feast, and delivered a note from Istarya who went to investigate a disturbance in Portalis. In the meantime, the party was asked to find Istarya’s traveling vessel and given a magic key to find it. Gurias has a vision while grasping the key that leads them to the Dwarven nation of Tarturia. McNuggety reveals that they have a clandestine teleportation circle going to Tarturia, and they’re off again.
  • Investigations in Tarturia lead to conversations with a local Dwarven scholar about the Axe of the Dwarvish Lords, who promises to investigate further (and seems to be taken with Mielka). The key leads to a stone tower in the city, the home of Sorvad the artificer. The artificer was unfriendly and a bit unhinged (but clearly was interested in the key) and invited them downstairs… where he ambushed the party with his constructs.
  • One of the creatures loosed upon the party was a Dweomer Eater, a larger cousin to a Rust Monster, who consumed Raiden’s signature weapon. Into the battle, Sorvad threatened to alert the town guard if he is murdered using his constructs, making them wanted men in Tarturia. Some negotiations began, with the more bloodthirsty members wanting to fight out, while others protested. Eventually a tentative truce was reached, and half the party went into the blue traveling box that Sorvad had stored in a corner. The door shut, and the box disappeared…

Rewards

  • XP: 1575 each
  • Money: 34 pp, 95 gp, 40 sp, 100 cp + 1 sapphire worth 1000 gp (looks to have been used as the focus of a ritual)
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The Claw of Purple
Adventure 21

Prologue

Gurias explained it matter-of-factly: the magic was failing. The Gentle Repose spell cast upon Jasper was failing for some reason. If they wanted any chance to bring him back, they would have to do it soon before it was too late. Reschard repeated the urgency of taking out the threat of the purple dragon, but they knew they couldn’t wait any longer. Mielka arrived through the portable Teleportation Circle to perform the Raise Dead ritual, conducted hastily at the Halfling fishing village. A makeshift altar is set up in the main hut. The ritual takes time… but clearly something has gone wrong. Ravens start to gather as the ritual is finished. Jasper’s eyes fly open, but there is something not right about him. His eyes are black and cold. His mouth opens, but the voice echoing forth is not his voice, and instead something unnatural and almost… feminine. “Servant of Moradin and the Chosen,” it says, “this vessel was sent to me by one of my servants. It is mine to keep and do with as I wish. This soul is an important one, and I will not give it up easily. You must bring me another important soul in exchange, plus a token of something important that has gone beyond. Until you do this, I will use this body for my bidding alone. Do not attempt to stop me, or you will regret it. Provide me with what I seek, and you shall be rewarded. Such is my word.”

Recap

After searching the remnants of the Neogi slave camp, the party finds that they were having the humans dig over a wide area. For what? Uncertain, and the Neogi had packed up and left in a hurry after being attacked. Jasper’s body was placed “on ice” by having Gentle Repose cast on his body and stored in the bag of holding. The party then trekked to the fishing village where Darian Shadowheart was from. There, in the tiny poor fishing village, they met Darian’s grandfather, and Darian’s little brother Mikaal. Mikaal revealed, after some cajoling, that he had taken the statue after being rescued by a dragon. The party navigated down the river and arrived at a waterfall, behind which was a massive cave infested by Kobolds and drakes. A battle ensued against them, with some of the drakes showing the ability to teleport (and ride teleports). After working their way through the top layer, they descended to do battle against a large purple dragon that possessed psionic powers. It used its abilities to turn members of the party against each other with a hypnotic stare, and phase in and out of the cavern walls. While doing battle with it, the party rescued a small, brownish colored metallic dragon from a cage. Though they made great strides in fighting the purple dragon, they eventually decided to abscond with the draconic captive, leaving behind the dragon’s horde (and an angry, vengeful dragon). The dragon explained that he was an Electrum Dragon named Nicco Sandro whom heard that the purple dragon was working on something big to destroy the local halfling villages and steal the Statue. Nikosandro took action in getting Mikaal to bring him the statue, which he hid amongst his horde. Afterward, the purple dragon captured him and tried to extract the information from his mind. Nikosandro went on to explain that he was part of an older draconic family dedicated to guarding the statue from their nemesis, the Chained God (whose name is Tharizdun). However, information about Tharizdun has been lost, and the only known place to find out more information about him was in the long lost Alexandren Library… which the only way to find would be to travel back in time. Nikosandro offered up some of his horde, and the party decided to leave the Statue under his guard, as long as he promised to protect the halfling fishing villages.

Rewards

  • XP: 1800 XP
  • Treasure: 5040 gp, Divine Retribution Chainmail +3, Cloak of Distortion +3
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This Adventure Has Pirates
Adventure 20

Recap

The party returned to Alexandren to investigate the disappearance of the Pelorite Prophecy scroll. By enlisting the aid of a young (and naive) Friar, they were able to determine the identity of who took it: one Jasper Myfros, an Inquisition guard. The trail lead the party to the slums and the door of a Tiefling drug dealer named Basher. He tells them about a service used to smuggle people out of the city secretly. While leading them to the meeting point, he was attacked by assassins who looked like Drow to Gurias, Reschard, and Light, and regular Elves to Terrlen and Bael. The attackers were routed, just as something landed on a nearby roof. The thing landing turned out to be an invisible airship captained by Dwarven pirates/smugglers. The ship is the S. S. Cloudreaver, piloted by Captain Long Tall McSwiggen an crewed by Briggs, Truncheon, Micks, and Widge. The Dwarves drive a hard bargain, but agree to take the party where they took Jasper. On the journey, Terrlen discovers a Brain in a Jar in the crow’s nest, which the pirates say is powering the ship, and not to mess with it. Then, in the air, they are attacked by the Wyrmmother, the gargantuan black dragon the party encountered (and fled from) previously, claiming it could smell the party on the ship. The party scrambles to try and fend off the attacks from the dragon, but find that they can’t harm the dragon, and begin to use the ballistas to fire on the dragon’s wings to slow her down. A search of the ship’s hold revealed an anchor and chain, as well as barrels of rum. They were brought up to the top, just as the ballista bolts ran out. A plan was hastily put together to fire the barrles of rum attached to the chain and anchor out of the ballistas as a makeship bola, while Bael rode it towards the dragon. The makeshift bola stopped the dragon temporarily, and the Avenger swore an Oath against the dragon to teleport it a safe distance. Gurias cast a feather fall over the plummeting Avenger, and Reschard leapt off the bow (tied to a mast) to scoop him up and get them back to the boat. The Dwarven pirates admitted that they were going to sell the PCs into slavery, but agreed that to no longer do so, and bring them to where Jasper was taken. The party landed in a Neogi slaver camp, and snuck into a tent to start to take out the guards and creatures. The Neogi commanded the dominated human slaves into battle against the party. Bael’s powers struck down several of them as they charged in. Light’s warlock powers destroyed several of the slaves (including Jasper) as he teleported away, and Gurias panicked and wiped out even more of the human slaves. The Neogi were routed, but the part did not manage to find the prophecy scroll among the possessions captured by the Neogi, leaving their only lead dead by the Warlock’s power. The spell of domination was broken by the Neogi’s death, and the remaining human slave filled the party in (though with reluctance since they had cut down the other innocents). The bodies of the slaves were put with the pirate ship to be taken to a city to get taken care of, as they were encouraged to rethink their life of crime.

Rewards

  • GP: 9500
  • Loot: 2 Potions of Vitality
  • XP: For routing the Drow/Not Drow: 550 XP each, for launching a rum barrel/anchor bola from two ballista while a Deva rides it: 800 XP each, and for slaughtering innocent slaves (and some Neogi too): 500 XP each, total
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A Crash of Thunderspire
Adventure 19

Recap

In attendance: Reschard Tam, Mielka Dawnhammer, Glandrin Sunbeam, Gurias Stormborn, Terrlen Darkstalker, Darian Shadowheart, Bael Corvus, Light

Gurias was turned to stone. What else do you need to know? Oh, OK. The party was reassembled in Thunderspire at their HQ to find it under attack by minotaur and Duergar. After defending the Chamber of Eyes, they tried to find Ebbek, and the trail lead them back to the Well of Demons. There, they found Paldemar (now a Lich) performing a ritual that was consuming captives. Helping defend the ritual was an Illithid, Medusa, and Umber Hulk riding a Bullette. Two captives were consumed before getting there, but Ebbek, his wife, and Grob Zerk were recovered. Paledmar was defeated but discorporated back to his currently hidden phylactery. Ebbek says he was captured, for what purpose unknown. He is setting up shop at the Chamber of Eyes as he is currently in the outs at the Inquisition until the Pelorite Prophecy scroll is recovered, and lays out all the current Quests.

Rewards

  • XP: 1320 each
  • Loot: From Ebbek: Battle Standard of the Fiery Legion (Adventurer’s Vault), 2000 gp
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Who Sees the Seer?
Adventure 18

Recap

In attendance: Reschard Tam, Gurias Stormborn, Glandrin Sunbeam

  • While passed out, Reschard receives an offer from Vecna to help against Content Not Found: Dyson. Though Reschard is tempted, he ultimately refuses the dark god’s offer, and the Lord of Secrets vows revenge.
  • The trio arrive in Ithaca, one of the bigger villages of the Elven Beastlands.
  • They meet Razorvine Ithaca, mayor of the town, who informs Glandrin that a seer has come into the area, and they’ve been having problems with everyone trying to seek out the seer.
  • Trolls attack the town and try to take villagers hostage to get the location of the seer. In the midst of things, the delegation from the Kingdom of Dusk arrives and helps against the trolls.
  • Istarya, Colonel Crackmar, and Lord Nedry McNuggety are in negotiations with Ithaca about a possible treaty. Istarya agrees to assist the party in tracking down the seer.
  • The trail leads to a crossing between the Feywild and the material world, in a strange co-mingled state. As they venture forth, Istarya fades out.
  • The forest becomes strange, with massive overhangings blocking out the sun from view. A series of stone markers, written in Elvish, spell out the following riddle:
    • “I am useless when hidden, but gain power when shared”
    • “I can be bad or good”
    • “Even if I am stolen, you can still use me”
    • “You can have me but never hold me”
  • The path leads to a clearing, with a strange stone scarab in the middle. Nature itself moves to attack the characters, but Gurias speaks aloud the answer to the riddle: “An idea!” and the guardians melt away, and the seer is revealed. She is Istarkoi, and answers the questions of the party through her gift, before disappearing. (See The Visions of Istarkoi below).
  • She sends the party away to outside Alexandren, where they move to the Black Spire to report their findings.
  • Outside the Spire is a massive rally being held by Istarmani against the Inquisition, where he also reveals his new wife, Alice Starr, who showed herself to being a traitor.
  • As the party tries to argue with the hate-speaker (and secret Drow), there’s a huge explosion from underneath, and the Beholder that had been trapped under the spire emerges and begins zapping townsfolk. Istarmani blames it on the Inquisition, and attacks. The party moves towards the creature, which begs them to put it out of its misery and claims to be otherwise controlled. The party too engages it, and puts it down, just as the Inquisition itself emerges from the spire to help (along with the other party members).
  • In the confusion, one of the Inquisition guards is seen leaving the Spire and fleeing the fight.
  • Istarmani and Alice escape. Ebbek informs the party that since their cover has been blown by the noble and cleric, they are being sent to complete specialized training while things die down.
  • Then Ebbek discovers that the Pelorite Prophecy Scroll has been stolen…

The Visions of Istarkoi

The Coming of the Chained God

  • The Chained God’s Prison has come undone.
  • Etherium is his prison that keeps darkness at bay, but carries his taint, and attracts his servants.
  • The Well at Portalis is the key to unified time.
  • The Chosen will go to the stars to seal the prison.
  • The prophecies shall become lost, and that shall be the only way to stop them.
  • “What is the Chained Gods name?” “I dare not speak it.”
  • “How will we get to the stars?” “A magnificent vessel.”

The Prophecies

  • The Prophecies were written by Istarkoi.
  • The Inquisition does the right things for the wrong reason: their Empire.
  • Some prophecies are coming true, some are coming. false
  • “How much time do we have?” “Not enough.”
  • “Have we been successful in the prophecies?” “That is the wrong question.”
  • “How many go unaddressed?” “That is the wrong question.”
  • “What would happen if we reveal the secret of Etherium to the Inquisition?” “What they always do.”

The Chosen

  • Glandrin Sunbeam will make a new nation, but never shall it be his.
  • Gurias Stormborn will return to his homeland so as to bring its destruction. The only way back is the long way around.
  • No divorce shall be granted between Elana and Dyson. The only way to free her is to do the unthinkable.
  • “Where is Axe of the Dwarvish Lords?” “In the heart of the earth, where the Dwarves come from.”
  • “Will the kingdom of Tam ever be returned to peace?” “A certain kind of peace.”
  • “What is the Halfling idol of Darian Shadowheart’s village?” “Like the prison, but before the prison.”
  • “Will Light be cured?” “Someday.”
  • “Will Nohrik’s tribe be returned to him?” “No.”
  • “Will Nohrik’s tribe gain the rights they seek?” “Yes.”
  • “Who will betray us?” “That is clouded.”

Vecna

  • “Will we encounter Paldemarr again?” “Yes, as he serves Vecna.”
  • “Will Vecna do bad things to us?” “It’s a secret.”
  • “Can we use anything against Vecna?” “Find his eye and hand.”
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The Hills Have Ogres
Adventure 17

In Attendance: Glandrin Sunbeam, Gurias Stormborn, Terrlen Darkstalker

  • After Adventure 16, the party rests on the way to Sarta. Darian Shadowheart and Light head off to return the idol to Alexandren.
  • Gurias takes watch via his trance. He hears Reschard Tam stirring. As he asks Reschard what’s going on, the Warlord hits the Wizard on the head, knocking him out. Terrlen arrives to assist, and the trio set off to follow Reschard.
  • The trail leads into the mountains, which Gurias remembers studying. Formerly, this was the center of a Dwarven kingdom known for their forging skills. (Refugees from this Kingdom would eventually help found Tartarus.) Below the mines, evil lurks.
  • The tunnels lead to a large outpost. The party tries to sneak around, but are caught by a dire wolf. They fight an Ogre with trained dire boars and dire wolf. The outpost has been picked clean. Reschard’s trail stops, but ogre tracks begin.
  • Following the tracks out of the mountains, the party comes across a trade road where the tracks become hard to follow. Gurias casts “Hand of Fate” which points them north.
  • They run into Prince Gargin, a Dwarven Prince of one of the kingdoms of Sarta. He explains that he has been displaced as Dyson, King of Tamhold, has been using his alliance with the giants to begin to conquer nearby kingdoms. Gargin is traveling to Alexandren with his loyal followers to explain the situation and ask for help. He says he spotted Reschard in the company of ogres, and points the party in the right direction. Glandrin offers to help militarily if Alexandren will not.
  • The party travels up a path into the hills, finding a secluded valley. The woods there are especially overgrown, and Terrlen notices that there are a large number of traps within the forest, creating a choke point in the path. The path is also trapped, but they are able to avoid it.
  • The path leads to a clearing with three buildings. Out of the building on the right, an ogre savage charges Glandrin. Another one comes out shortly thereafter, fighting to crush the Elf. A third comes out of the barn.
  • The battle is also joined by several ogres with obvious deformities (one with an extra vestigial head and the other with 2 extra vestigial arms). The barbarian makes short work of them.
  • The two ogre savages are cut down, but the skirmisher withdraws into a barn to let loose a dire boar. Gurias fires a sleep spell into the barn, affecting a number of unseen targets. The dire boar has no interest in fighting, and flees when given the chance.
  • Within the barn, the skirmisher is cut down, and three ogre children are cut down by the barbarian. After the combat stops, they calm down a remaining dire boar. Though it is not trained, it is friendly to the party. Unfortunately, the other flying boar landed in a trap, and was killed.
  • The party investigates the third house, and hear screaming from within. Gurias opens the door using Thunderwave, and the three spot a horrifying site: a female ogress mounting a zombie ogre. Disgusted, Gurias uses his Spectral Ram to send the two flying and interrupting the coitus. The ogress is determined to be an Oni Night Haunter that can control people in their dreams. She manages to put the barbarian to sleep for a time, and drain some of his essence. Glandrin dubs her a Hogre.
  • The battle goes on, and on her last legs, the Oni drains the essence of something in the closet, but it is not enough to keep her alive.
  • Reschard is found, unconscious and chained in the closet, but he will be fine. A chest found in the closet holds a note from Dyson. The party is wanted in Tamhold, with a 1,000 gp reward each, and a 3,000 gp reward for Reschard. The ogres were instructed to capture them for the reward when they investigated the magic item cache. Dyson also equipped them with magic items to complete the task. As Terrlen points out, the note is evidence against Dyson, and for Gargin’s case.

Rewards

  • XP: 1300
  • GP: 2150
  • +3 Large Vicious Morningstar
  • 4 sets of +1 Large Leather Armor
  • 2 Large +1 Morningstars
  • 2 Large +1 Javelins
  • Ritual Book containing: Sending, Phantom Steed, Undead Servitor
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